

I am also using Perfect World on top of it to get exactly what I want terrain wise. I wish I could give you better insight, but the thing is, I've ♥♥♥♥♥♥ around in the files so much, I have no idea if there was anything else I did besides set them to pets and remove their evil tag. That's the last thing I can think of to try - waiting until my adventurer is starving hungry to try eating meat on a modded world. I vaguely remember an issue/bug(/feature?) where an adventurer will only eat sapient meat if they're starving. Same thing, my adventurer will butcher a sapient and then only lick the meat.

I then tried editing the raw entity_default.txt file to have the same settings as above, then generated a new world. Creating an adventurer from a dwarf civ, I was unable to eat the butchered meat of a human from the civ next door. I tried editing the entity_default.txt in an existing save, changing EAT_SAPIENT_OTHER and EAT_SAPIENT_KILL to ACCEPTABLE for all civs. I expected (and have read elsewhere) that changing ethics allows an adventurer to eat sapient meat. My understanding is that eating sapients is an ethics issue, which is governed at a civilization level. I've tried a couple of things over the last few days. Your steel industry may be better served by requesting steel bars directly or, if you have access to magma, buying up everything they have that's made of steel, especially toys, instruments, and crafts, and melting it all down.Messaggio originale di Dagda:Didn't work for me.

When using this token, it will be allowed for adventurers of any race, without editing entity files. Therefore, whether or not a site has flux can be determined from the pre-embark screen. This version of the reaction can be used by the wanderers of Adventure Mode without needing to also give the dwarves at home in a fortress access to it.

The following stones fall under this reaction class:Īll flux stones form layers, except for calcite, which exists as small clusters within other flux layers. Note that blocks made out of flux materials cannot be used in the production of pig iron or steel. (Only obsidian and some higher-value ores have a higher material value for stonework.) All flux has a material value of 2, which is twice that of common stone (material value 1), making it preferable for workshops, construction, and most all stone products. They are considered economic stones, and so can be manipulated on the z-stone menu.
#DWARF FORTRESS WIKI REACTION INSTALL#
Made install colony jobs react to missing hive at gather destination Added another adjustment to.
#DWARF FORTRESS WIKI REACTION DOWNLOAD#
Stones which are classified as flux materials can be used in the creation of pig iron and steel at a smelter. Dwarf Fortress Download / DownloadDwarf Fortress Wiki.
